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Main : 3ds Max 8 Plugins : 3ds Max Materials



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Category: 3ds Max 8 Plugins 3ds Max Materials
Download Now!3D Painter Prototype v1.02 Popular Version: 3ds Max 8
Submitted Date:  2009/7/18
Description:
This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way.

Downloaded 165 times  165  File Size 32 bytes  Supported Platforms 3ds Max 8  Home Page http://www.max3dstuff.com/


Category: 3ds Max 8 Plugins 3ds Max Materials
Download Now!AF Pseudo Reflect v1.4 Popular Version: 3ds Max 8
Submitted Date:  2009/7/18
Description:
AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader.

Downloaded 156 times  156  File Size 473 bytes  Supported Platforms 3ds Max 8  Home Page http://www.af-video.com/


Category: 3ds Max 8 Plugins 3ds Max Materials
Download Now!Cellular 2D v1.0 Version: 3ds Max 8
Submitted Date:  2009/7/18
Description:
A 2D implementation of Cellular so you can see it in the viewports.

Downloaded 89 times  89  File Size 22 bytes  Supported Platforms 3ds Max 8  Home Page http://www.max3dstuff.com/


Category: 3ds Max 8 Plugins 3ds Max Materials
Download Now!cgShaders v1.0.0.18 Popular Version: 3ds Max 8
Submitted Date:  2009/7/18
Description:
This is a set of materials to help reach the aim of lighting from the environment rather than with synthetic lights. The materials include:
- Spherical Harmonics: a group of mathematical functions that can be used to encode simple diffuse lighting into your material
- Spherical Harmonics Stack: combines a number of cgShaders together into one super spherical harmonic
- Ambient Occlusion: can be used with an environment as a form of environment based lighting
- Normal Light Map: can be used to represent the diffuse pass for the lighting, which is very quick
- Exposure: works the same as any image adjustment function, all calculation is done in floating space
- Reflect: a way of adding a custom environment to your reflections
- Add: a legacy shader for simply adding the result of a number of maps

cgShaders is shareware, so if you are using it on commercial projects the registration fee is $49. More information on cgShaders can be found here.

Downloaded 162 times  162  File Size 1 bytes  Supported Platforms 3ds Max 8  Home Page http://www.cgcharacter.com/


Category: 3ds Max 8 Plugins 3ds Max Materials
Download Now!Chroma Texture v0.1 Popular Version: 3ds Max 8
Submitted Date:  2009/7/18
Description:
Chroma.dlt is a new texture map for Max that allows you to create a rough chromakey from any other map. The chromakey mask can be used inside the viewport and at render-time. Its main targeted use is for previewing blue-/greenscreen composites inside Max. This can be useful for projects with set extensions, for example, since you directly see the image composition inside your viewport. The chromakey is calculated on the fly, so you can use any image/image sequence without having to pre-calculate a key with a compositing software.

Downloaded 135 times  135  File Size 21 bytes  Supported Platforms 3ds Max 8  Home Page http://www.breidt.net/


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