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    <title>Max-Realms.Com | 3ds Max Models &amp; Tutorials :: Forum</title>
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    <description>3ds Max Models &amp; 3ds Max Tutorials :: XOOPS Community Bulletin Board</description>
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      <title>Re: Several questions regarding biped &amp; motion capture .BIP&#039;s [by jwaustincrowe]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=964&amp;forum=10</link>
      <description>Animation  in 3ds Max::&lt;font color=&quot;#FF0000&quot;&gt;[unsolved]&lt;/font&gt; Several questions regarding biped &amp; motion capture .BIP&#039;s&lt;br /&gt;
Not sure if this is relevant, but I have noticed that if I don&amp;#039;t set the transition blending to at least 2 (yes TWO) frames in max design 2011, then I lose my z-offset altogether, for ALL animations/transitions. &lt;br /&gt;&lt;br /&gt;Joe</description>
      <pubDate>Tue, 07 Sep 2010 10:43:31 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=964&amp;forum=10</guid>
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      <title>Re: Hello [by Asimov]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1500&amp;forum=10</link>
      <description>Animation  in 3ds Max:: Hello&lt;br /&gt;
Hi semi-pro_wr,&lt;br /&gt;&lt;br /&gt;I can&#039;t help you there, as I am self taught. In Great Britain 3ds Max courses are very expensive. However I have done a lot of animation, but not with characters. &lt;br /&gt;&lt;br /&gt;You basically set keyframes. Move your object and set another key. The computer works out the frames inbetween.&lt;br /&gt;&lt;br /&gt;Here is one of my animations&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=yKSOdGRYwCI&amp;feature=channel&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=yKSOdGRYwCI&amp;feature=channel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am ok with robots LOL&lt;br /&gt;&lt;br /&gt;Asimov</description>
      <pubDate>Tue, 24 Aug 2010 08:13:48 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1500&amp;forum=10</guid>
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      <title>Re: Making a camera go through a building? [by Asimov]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1494&amp;forum=10</link>
      <description>Animation  in 3ds Max:: Making a camera go through a building?&lt;br /&gt;
Hi haga_da,&lt;br /&gt;&lt;br /&gt;I agree with george_monsoon. Although you can use splines as well as nurb curves. A path constraint is definitely the way to go. Although you can also use a dummy and a link constraint for different camera movement.&lt;br /&gt;&lt;br /&gt;Asimov</description>
      <pubDate>Fri, 20 Aug 2010 21:44:34 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1494&amp;forum=10</guid>
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      <title>Re: connect bones with mesh [by Proflooney]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1373&amp;forum=10</link>
      <description>Animation  in 3ds Max:: connect bones with mesh&lt;br /&gt;
I been spending a week trying to get my first guy done and my big problem is sometimes I get a bone that flips out on me and dont know how to fix. I been doing a digital tutors tutorial and man im ready to be finished with this. lol I have 1 thing left to do then starting my enveloping thats why I been so quiet lately.&lt;br /&gt;&lt;br /&gt;its a great tutorial though it covers more than the basic throwing in the bones it covers all the controllers and tons of extra params to add. lol 75 videos worth and i am only on video 55.</description>
      <pubDate>Sat, 31 Jul 2010 18:04:29 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1373&amp;forum=10</guid>
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      <title>Re: Particle Flow Animation [by sasha]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1279&amp;forum=10</link>
      <description>Animation  in 3ds Max::&lt;font color=&quot;#FF0000&quot;&gt;[unsolved]&lt;/font&gt; Particle Flow Animation&lt;br /&gt;
Thanks!!&lt;br /&gt;yeah! Thats the way I wanted to do.&lt;br /&gt;Though I was not thinking about applying a diffuse map but an opacity map.&lt;br /&gt;The thing is in what I wanted to do &lt;br /&gt;each particle need to have its own material (with diffuse, opacity... maps)&lt;br /&gt;And another Opacity map to the whole particle system (Just an animated opacity map)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You know like in those particle dispersion animations,yet the particles shouldn&#039;t move&lt;br /&gt;they should just appear&lt;br /&gt;&lt;br /&gt;Can I apply just an Opacity map for the whole system without a diffuse map????</description>
      <pubDate>Tue, 13 Jul 2010 18:18:41 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1279&amp;forum=10</guid>
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      <title>work in progress [by george_monsoon]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1338&amp;forum=10</link>
      <description>Animation  in 3ds Max:: work in progress&lt;br /&gt;
&lt;object width=&quot;400&quot; height=&quot;224&quot; &gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.facebook.com/v/440878128791&quot; /&gt;&lt;embed src=&quot;http://www.facebook.com/v/440878128791&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;400&quot; height=&quot;224&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
      <pubDate>Thu, 08 Jul 2010 20:41:35 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1338&amp;forum=10</guid>
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      <title>Re: Changing image half way through an animation [by HtcHero]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1242&amp;forum=10</link>
      <description>Animation  in 3ds Max::&lt;font color=&quot;#00CC00&quot;&gt;[3ds Max Tutorial]&lt;/font&gt; Changing image half way through an animation&lt;br /&gt;
Hi sorry i haven&#039;t posted for a while again. The design has changed now. instead of a iphone 3g its not a iphone 4 and its just going to be renders of it in landscape and portrate with the corresponding images. I can&#039;t share the work at the moment because the person who wants it doing hasn&#039;t got all the patents and stuff and wants it kept quiet, sorry.</description>
      <pubDate>Thu, 01 Jul 2010 10:49:40 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1242&amp;forum=10</guid>
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      <title>Re: Boning Help Needed [by Proflooney]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1276&amp;forum=10</link>
      <description>Animation  in 3ds Max:: Boning Help Needed&lt;br /&gt;
try this site over 350 tutorials lots of info  &lt;a href=&quot;http://www.digitaltutors.com/09/training.php?cid=107&quot; target=&quot;_blank&quot;&gt;http://www.digitaltutors.com/09/training.php?cid=107&lt;/a&gt;</description>
      <pubDate>Sun, 27 Jun 2010 04:36:51 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1276&amp;forum=10</guid>
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      <title>Re: Can anybody render this, or is it because my computer is rubbish [by Asimov]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1130&amp;forum=10</link>
      <description>Animation  in 3ds Max:: Can anybody render this, or is it because my computer is rubbish&lt;br /&gt;
Hi George_Monsoon,&lt;br /&gt;&lt;br /&gt;Now the only problem is that you live about 120 miles away, so it isn&#039;t so easy to just pop in and pick them up LOL. Do you know how much postage would be. I would only need 2 at most, as I haven&#039;t got the room for any more. At present I have one quad core doing my rendering. Do you think using that and another 2 computers would do the trick or what. I am a render farm newby LOL.&lt;br /&gt;&lt;br /&gt;Asimov</description>
      <pubDate>Tue, 22 Jun 2010 10:56:56 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1130&amp;forum=10</guid>
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      <title>Re: Need library of .bip files for biped crowd [by george_monsoon]</title>
      <link>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1235&amp;forum=10</link>
      <description>Animation  in 3ds Max:: Need library of .bip files for biped crowd&lt;br /&gt;
they are out there on the net, but you must dig deep.&lt;br /&gt;There probably aren&#039;t that many people out there that have the tools to capture motion. I believe the starter kit is about 10k, and thats just for basics.&lt;br /&gt;&lt;br /&gt;Best way to do this is film yourself, place the movie as a viewport and use the movement frame by frame to rotoscope onto your dummy.  It does take a bit longer than using someone elses work, but you will get just what you need and it will be much more fulfilling.</description>
      <pubDate>Tue, 15 Jun 2010 00:14:41 -0100</pubDate>
      <guid>http://www.max-realms.com/modules/newbb/viewtopic.php?topic_id=1235&amp;forum=10</guid>
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