|
|
3ds Max Video Training
|
| |
3ds Max Modeling and Photoshop Texturing for Games
|
Next Generation
Techniques for Games and Real-Time Visualization |
| |
- Introduction to Next-Gen
Game Modeling and Texturing in 3ds Max and Photoshop - Learn
production modeling techniques and a proven workflow to creating
3d model assets and textures for for next-generation games. This
four part series covers the basics in creating clean topology
for your game model. These tutorials are presented in extreme
high quality Quicktime MOV format.
- Testimonials:
- OMG! It's like, seriously, best tutorial I've ever
seen. Especially Photoshop and UV Unwrapping parts, I've
never understood stitching and breaking or UVWs overall.
You make it sound so simple. - InCreator (NeoAxis
Game Engine Licensee)
- I've just watched the tutorials and have to say
they are excellent. You show a few techniques that even
the professionals forget about especially concerning UV's.
I'd totally forgotten about the stitch command within
the UV editor so it was a nice surprise to see you using
it in a effective and efficient way. Well done. -
Kaylon (NeoAxis Game Engine Licensee)
|
|
| |
View
all for free! |
| |
| |
| |
| |
|
| |
- Modeling for Game Environments in 3ds Max (In
Production)
- This 16 Part 3ds Max video training series covers the complete,
step-by-step construction of an urban city block for use in real-time
game environments and real-time visualization.
- Introduction
- Blocking it Out
- Starting the Kiosk
- Finishing the Kiosk
- Beginning the Theater Building
- Finishing the Theater Building
- Beginning the Shop Building
- Test Render
|
- Finishing the Shop Building
- Creating the Ticket Booth
- Creating the Awning
- Creating the Sign
- Beginning the Fence
- Finishing the Fence
- Creating Prop Objects
- Conclusion
|
|
|
| |
- Texturing for Game Environments in 3ds Max and Photoshop (In
Production)
- This 3ds Max video training series covers the complete, step-by-step
process of texturing of an urban city block for use in real-time
game environments and real-time visualization.
|
|
| |
|
| |
- Modeling and Texturing a "Generator" Model in 3ds Max and
Photoshop (Coming in Summer 2009)
|
|
| |
| |
|
| |
|
| |
|
|
| |
| |
|
Who's Online 12 user(s) are online ( 1 user(s) are browsing 3ds Max Training) Members: 1 Guests: 11 enragedmrt, more...
|