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3d Tutorials - Adjusting Keys for Rotation
By David Goodman
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Thanks for coming to Max-Realms.Com! |
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| In 3d Studio Max, there is more than one way
to skin a cat. I've seen in many forums out there several methods
for animating the rotation of wheels, balls, helicopter blades,
etc. There is no single correct way to achieve this since it
will depend on your needs. This tutorial assumes you have at
least some background using 3d Studio Max, so lets jump right
in.
1. Of course, you're going to need a model of some sort. For
the purposes of this tutorial, you may want to simply have a
long box that represents the blade of a helicopter. Draw it
in the top view and make it a long

rectangle.
Once you have the box completed, make sure the pivot point is
set to the absolute center of the box. Make sure
the box is selected, then click on the Heirarchy tab. Next,
click on Affect Pivot Only, then Center to Object. This centers
the pivot point on the box object. |
2. Okay, now for the rotation. This is the simple part. Select
the box. Position the time slider to 0 and (make sure the
Animate box is clicked red) right click on the time slider
to create a keyframe. Without moving the object, position
the time slider to the last frame. Now, rotate the object
on the Z axis (use the Top viewport) a few turns. Play the
animation. Don't worry that the box is rotating very slowly
because we're about to fix that.
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| Position the time slider at the last frame, make
sure the box is selected and the animate button is still clicked
red. Click on the Motion icon (the rolling wheel in this version).
Under PRS Parameters, click the Rotation button and type in
the Angle window. Select a positive number that's really high.
Depending on the length of the animation, this number should
be set higher and higher. I'll tell you why in a moment. Type
1200 in the Angle area and hit enter. Watch the animation. Now
enter 12000 and watch the animation. Now the rotation is MUCH
faster. But, there's a good reason to set the rotation this
"fast". Undoubtedly, you're going to want motion blur.
Use object motion blur with Duration (frames) set to 1 and Samples/Subdivisions
set to 16. This gives flawless blur effects and doesn't take
nearly as long to render as a slower rotation with higher Duration
(frames) settings. |
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| 3. Now here's the good part. We want our blades
to start from dead still and gradually increast speed, ie. like
a real helicopter would. This is easier than you might think:
Go to the FIRST key for the box (underneath the time slider)
and right click on the key. Select the rotation parameter and
the above dialogue will open. Change "Ease From" to
50 and exit the dialogue. Watch the animation. The box starts
slowly and builds up speed. Assuming you started working with
101 frames (0-100), the box will start slowly and jump to fast
pretty quickly. You will have to lengthen the overall animation
and tweak the Angle (speed) to get exactly what you want. Download
the sample avi above to see what I came up with. As always,
experiment to see what else you can do. Please send you comments
on this tutorial and requests/suggestions for more! Thanks! |
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