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Boombox (Speaker Animation)
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BoomBox Animaton |
Tutorial written by for . (For any questions, feel free to
contact me)
The
goal of this tutorial is to create a speaker, with a
speaker cone that vibrates/moves too match the beat of
the assigned sound file, without manual tedious
keyframeing. |
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1.
First create your boom box model, a simple model would
do just fine, like this one...(figure 1.0) This boom box model was
created with primitives for the speaker box, ring around
the speaker cone, and the speaker core, simple Boolean
for the holes and a spline lathe for the speaker cone
itself. |
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 Figure 1.0
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2. Click on the "motion" tab , next open
up the "assign controller" rollout , then click on the
"position: Position XYZ" and click assign position
controller button , and select "audio position" from the list,
click OK, then right click "position: audio position"
and select properties. You should now see a similar
properties menu as in Figure
1.1 |
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 Figure 1.1
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3. From
this properties menu choose a sound, preferably one with
a lot of base/beat. |
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4. now change the "target point" value
of either x,y or z depending on your scene position. Try
to have the speaker cone moving into the speaker box,
for this scene I used the Y dimension (the target point
value is the maximum position. The object will move, and
the base point value is the point the object starts
at). Tip: change the base
point value too see far the object moves according to
its value, then change it back to the value it was, and
then change the target value. |
| 5. repeat step 2-4 but for the scale
controller instead of the position. Controller, this
adds a lot of realism and more motion to the speaker
cone. |
6. Now
that we got the motion working with the beat, we need
too add the sound to the scene, open track view, then if
the "world" rollout isn't already opened, open it, right
click on "sound" and select properties, then add the
same sound file as you did for the motion
controllers. |
| 7. You
might want to add more realism to the animation by
adding motion blur, right click on the speaker cone,
click properties and under motion blur, check the
"object" radio button..., this concludes the boom box
tutorial, be creative and use this technique in
different ways. |
You have just animated a boom box to
play your chosen sound! (note: your frame's will not
line up to mine unless the exact sound file is
used).
Finished
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