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Modeling a Low Poly galil Rifle

by Ran J. Levay

 

page 1 2 3 4 5 6 7 8




Create a box for the base of the front aim, convert to Editable Mesh, delete bottom polygon, move vertices
to fit image.

galil41

Extrude top polygon, non-uniform scale on the Y axis and extrude again.

galil42

Extrude the front polygon twice and each time non-uniform scale on the Z axis to create a round shape.
Select all polygons that make the round shape ( excluding the side ones ) and assign a smoothing group.

galil43

Select the top polygon, click once on the top arrow of extrusion ( that will extrude the polygon by 0.1 ),
bevel the polygon down and move it to fit image.

Tip: Sometimes we'll want to extrude from a selected polygon or polygons a shape that is wider or
narrower. One of the ways to do so in box modeling is by Extruding the polygon or polygons only by a
tiny extrusion ( 0.1 ), then we can bevel up or down or non uniform scale or use other transformations
like rotation. Sometimes it's better to have a model that is built from as little parts as possible,
while in other times we'll want to use attached parts - that will give us the advantage of working in
Element sub-object and edit each part separately.


galil44

Extrude top polygon to fit the image.

galil45

Create a tube for the front aim, make sure it's smooth in close up view even thought it's a poly consuming
shape.

galil46

Convert the tube to Editable Mesh, select all back vertices and rotate on the Y axis to fit the image.

galil47

Create a cylinder and position it like in the image :

galil48

Select the aim ( tube ), go to Compound Objects and choose Boolean, click on "Pick Operand B" and
click on the cylinder to create the hole at the top of the aim.

galil49

Select the top back polygon of the base of the aim, click once on the extrusion top arrow for a small
extrusion ( 0.1 ), non-uniform scale on the Z axis and move :

galil50

Extrude that polygon twice and non-uniform scale on the Z axis to create a round shape, give smoothing
group for the polygons that create the round shape.

galil51

Select one of the bottom polygons and extrude once ( 0.1 ), non-uniform scale on the Y axis and extrude
again.

galil52

Move the bottom polygon, rotate it and non uniform scale till you reach this result:

galil53

Extrude bottom polygon one last time and bevel it down to create a rounder look, use same smoothing group for
the front, back and bottom polygons and another smoothing group for the side polygons.

galil54

Barrels and front aim are finished, select the main rifle body and attach all other parts to it. It should
be around 1030 faces ( triangles ).

galil55





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