Free 3ds Models | 3ds Max Plugins | Free Video Tutorials | Texture Links | 3d Studio Max | Free 3ds Max Tutorials | 3d Links | Game Ready Models & Files
Login
Username or e-mail:

Password:



Lost Password?

Register now!
Main Menu
Advertisements
Game Content Packs
GameShapes.Com | Game Content Packs

Windows - Glass material

by Daniel Buck
http://www.danielbuck.net/


I'll start out assuming you have a vehicle modeled, as well as the windows.

In case your wondering, I use planes for windows, then convert to editable poly, and stretch them to fit.

Start with a raytrace material, check 2-sided, set the diffuse to black, the transparency to a very light grey, the Index of Refraction to 1.0, the specular level to about 125, and the glossiness to about 70.


Turn on the background ( )for the material, and you should have something that looks like this:

A little explanation: Making the material 2 sided means that you can see it from both sides (because the polygons on a plane are only visible from one side) The dark diffuse color gives the glass a deap natural look, the very light grey color for transparency makes the glass near totaly transparent. Make the transparency color darker for tinted windows. Changing the Index of Refraction from 1.55 to 1.0 takes refractive distortion out of the glass where it bends.

Click the box by the reflect parameter and select falloff from the browser that pops up. Change the top color to a dark grey, leave the bottom at white, and change the falloff type to Fresnel. You should have something like this:

And there you have it! All of my glass materials are based off of this method (some in different renderers, but same principle)

And as always, with reflective materials, what you have in your scene/background VASTLY changes the look of that material. Try putting up solid white self illuminated boxes or planes in the air to provide something for the glass to reflect.

© Daniel Buck

Recent 3d Renders
going to war.png
2008/11/11 14:04
Renderdude
overkill.jpg
2008/10/8 7:52
Razoorsharp
mifgt.jpg
2008/9/29 19:24
Renderdude
ffg test for game.png
2008/9/29 19:05
Renderdude
coke head.jpg
2008/9/29 18:45
Renderdude

Advertisements
Personal Use Only


Sponsor
Visit Novedge for 3ds Max!
New Video Tutorials
New 3d Models
Donations
Support Our Site!
Make donations with PayPal!
Donat-o-Meter Stats
December's Goal: $15.00
Due Date: Dec 31
Gross Amount: $0.00
Net Balance: $0.00
Surplus: $-15.00

Donations
Who's Online
16 user(s) are online (1 user(s) are browsing Tutorials (Folder))

Members: 2
Guests: 14

headshot, racing271201, more...
New Members
racing271201 2008/12/4
headshot 2008/12/4
cadduser367 2008/12/4
kerrihenderson 2008/12/4
mikeomatic 2008/12/4
loz 2008/12/4
Abaddpm 2008/12/4
shah4u 2008/12/4
CompactDisc 2008/12/4
bk_werbung 2008/12/4
 ©2003-2008 by David N. Goodman. MaxRealms, Max-Realms, Max-Realms.Com and any variation including the pronunciation of "Max Realms" are legal trademarks. All Rights Reserved.