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Animating Lights with Motion Capture-
by David Goodman @ Max-Realms |
Thanks for coming to Max-Realms.Com! |
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Unlike
the noise controller (or any other type of controller), the float motion
capture controller gives you direct control of what is going on in your
scene in real time. In this tutorial you will learn how to make an omni
light blink exactly when you want it to using motion capture. The setup
is fairly simple, but there are a few steps along the way that may be
a little confusing at first. I'll do my best to keep it simple. That
in mind, I will use the "step" method in its purest form: |
| 1. Create a plane in the Top viewport.
The size is not important, we're just using it as an object to see the
effects of light.
2. In the Left viewport, create an omni light about
10 grid squares above the plane. Set the multiplier of the light to
"0" and hit enter.
3. Select and Right Click on the omni light. At the
bottom of the dropdown list, select Trackview Selected.
4. When the Trackview window opens, you'll see +Omni01.
Click on the + to reveal +Transform and +Object (Omni Light).
5. Click on the + Object (Omni Light). Now click on
Multiplier to highlight it. Click on the Assign Controller button .
In the
Assign Float Controller window that pops up, select Float Motion Capture
and click OK.          |
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| 6. Back in the Trackview
window, right click on Multiplier and select Properties from the dropdown
box. A window will open up: Motion Capture\Omni01\Multiplier. Under
Device Bindings, Click on the Value: None box. Under Choose Device,
click on Keyboard
Input Device and select OK.
              
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7. Under Keyboard Input Device, Key Assignment,
click on Assign and enter whatever key you want to use. I used "W".
Now, at the bottom of this box is a section called Parameter Scaling.
In the Range box, change the value to 1. Back in step 2, we set the
light's multiplier to 0. Since we have set the range to 1, the multiplier's
total range will now be from 0 to 1. This way, we will not have a "negative"
light and the brightness will never go above 1. If you do want the light's
intensity to be higher than 1 for, say, lightning or something, then
set the Range value here accordingly. This setting can be easily edited
later in the Motion Capture utility window. 
   
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| 8. Close any open window and click on the Utilities
tab. Click on the Motion Capture button. If you get a midi interface
warning, click OK and just ignore it. Under the Motion Capture rollout,
in the large window, you should see a little box with Omni01\Multiplier
next to it. Click on it so the little box turns red. This is how you
activate and de-activate a single controller. Under Record Controls:
click on Test and start pressing whichever keyboard key you assigned
to be for motion capture. If you set up everything correctly, you should
see the effects in the Perspective viewport. Okay, now you want to record
it. Click on Test again to de-activate it. And click on Start underneath
Record Controls. The time slider at the bottom of your Max window should
be travelling from frame 0 to frame 100. Click on the mocap key while
it's moving to record the light. Once it has reached 100, (or you click
Stop) you can click on the animation play button to view it in the Perspective
window.

That's pretty much it. Experiment to
see what else you can do. Mocap can be used for so many things that
I can not begin to touch on them all here. I will probably do more tutorials
in the future on motion capture, so send me requests for tutorials on
what you want to know. Thanks! |
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