Login
Main Menu
Advertisements
Indie Games
|
Animating
with Morphs
by David Goodman
|
Thanks for coming to Max-Realms.Com! |
| 
|
Everyone knows how film
and TV has used the morph sequence. In 3d, we use the morph for more
than just the effect of transforming a little girl into a tiger. 3d
Studio Max has the Compound Object: Morph. It can be used just like
the Hollywood effects for transformation of a little girl, but you
can use it for making animation much easier. In the AVI above, the
morph was used to wreck a Corvette and Lumina mini-van. The effect
on the van was done by selecting certain vertices and "pushing"
them into the van's frame at the correct time. Since the damage done
to the front of the Corvette is more complex, I chose to animate it
using a Morph Target.
The setup for morphing in 3d Studio Max
is pretty simple. The one thing you have to keep in mind is that your
morph object and morph target must have the same number of vertices.
This is not a problem when you want to simply wreck a car, but can
be more challenging when want to turn the car into a 747. Anyway,
let's get started.
Open a new project in Max or save your
current work and click on File, Reset. In the top viewport, create
a teapot with a Radius of around 30 (Max Units). Create a clone of
Teapot01. Click on the Select and Move Icon. l Now hold down the shift
key, click and hold over the teapot and drag away from it. Let go
of the click and hit Okay in the resulting command box to name the
clone Teapot02. |
| Right Click
on Teapot02 and select Convert to Editable Mesh. Click on the Modify
tab, then choose Sub-Object: Vertex. The teapot should be covered
with blue dots representing the vertices. |
| 
|
| Okay now deform
the teapot however you like. Select the vertices in the area that
you wish to deform and move or rotate them to your liking. |
|
|
| Assuming you're using the default
timing for the animation of 101 frames (0-100), move the time slider
to 100 or enter 100 in the frames box and hit enter. Click on the
Create tab, click the Geometry button and select Compound Objects
from the drop-down box. Select Teapot01, then click on Morph, click
Pick Target. Select Teapot02 and play the animation. You can delete
or hide Teapot02 at this point and continue with your project. That's
that the basics of using morph targets for animation. You can use
this same technique to animate characters speaking, cars crashing,
clouds changing, etc.That's it! Pretty simple. Please let me know
if this tutorial was helpful to you! Thanks!
|
| ©
2004 Max-Realms.Com
|
| |
|
 |
|
Personal Use Only |
|
|
|
|
|
|
Sponsor
New Video Tutorials
New 3d Models
Donations
|
Support Our Site!
|
|
|
Donat-o-Meter Stats
|
| November's Goal: |
$15.00 |
| Due Date: |
Nov 30 |
| Gross Amount: |
$3.00 |
| Net Balance: |
$2.58 |
| Left to go: |
$12.42 |
Who's Online
20 user(s) are online ( 3 user(s) are browsing Tutorials (Folder)) Members: 0 Guests: 20 more...
New Members
|