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Animating Lights with Noise
By David Goodman
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| 1.
Open a new scene in Max or save your current file and reset. Draw
a plane in the Top viewport approximately 250 x 250. The size doesn't
really matter since we're just using it as a surface to see the effects
of the light.
2. In
the Left viewport, create an omni light about 10 grid spaces above
Plane01.
3. Select
the omni light you just created and right click on it. Go down the
list and click on Track View Selected. When the Track View window
opens, you will see +Omni01. Click on the +. You will now see +Transform
and +Object (Omni Light). Click on the + at +Object (Omni Light).
Click on Multiplier, then click on the Assign Controller button .
In the Assign Float Controller Window that pops up, select Noise Float.
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| 4. In the Track View window, select
and right click on the Omni01 "Multiplier" to bring up the
properties window. In the Noise Controller:Omni01/Multiplier window,
put a check in ">0" and change the Strength to 2. Select
the Perspective view and play the animation. The light should blink
erratically like lightning. If you change the Strength values higher,
the intensity of the light will increase. If you de-select ">0",
the noise controller will let the Light's muliplier value fall below
zero and you will get a negative multiplier. This negative value (-1)
is the standard method of turning lights off (as in the on/off) controller,
but the resulting negative number may give unwanted color to your
scene objects when the light is off. For example, if you have an omni
light colored bright orange and turn it "off" by changing
the multiplier to -1, it will actually emit a bluish light that shows
on your scene objects. Putting a tick in the ">0" check
box "corrects" this. |
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| 5. For the omni to pulse in a different
pattern, change the Seed, the Frequency, Fractal Noise and Roughness
Values. To envision how this process works, look at the Noise Controller
window. Start at the left side of the Characteristic Graph. If you
trace your finger to the right along the jagged line, you can imagine
that the light's intensity or brightness increases as you travel up
the peaks and it dimishes as you travel down the peaks. At any point
below the center line (the negative area) the light is effectively
off. Checking ">0" does not allow the multiplier to go
beneath this line.
6. The Ramp settings: If you want the light to be
steady at the beginning and/or end of the animation, set the Ramp
In and/or Ramp out values greater than 0. Watch the Characteristics
Graph as you do this and see the peaks flatten onto the center line.
7. The Noise Controller can do more than turns lights
on and off. You can use to affect an object's PRS Transforms as well.
For instance, if you want a camera to shake violently as if in an
earthquake, you can assign a noise controller to the camera's position
transform. The possiblilities are limitless and I plan to write more
tutorials on the subject. As always, experiment to see what you can
come up with. Please let me know if this tutorial was helpful to you!
Thanks!
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