Login
Main Menu
Advertisements
Game Content Packs
|
|
Nurbs Basics
|
1. Turn
the 2d or 3d snap on, to make it easier to work with,
click create then shape then circle, and in the top
viewport create a circle like the one in fig 1.1, this
will be the very tip of your
bat. |
|
 Figure
1.1
|
|
2. In the front viewport, while holding
down the shift key move the circle down a bit. When the
clone options dialog comes up, select copy and click OK,
now scale the bottom circle out a bit as shown in figure
1.2 |
|
 Figure
1.2
|
|
3.
Repeat This process until you get the circles to form a
baseball bat, as shown in figure
1.3 (note. The circles do not need to look
perfect yet, its better to perfect it later in real time
when the surface is already
applied) |
 Figure 1.3 |
4. Now
its time to turn these splines into NURBS!. Select the
first circle, click modify
then click "edit stack"
and select NURBS from
the drop down menu, this will convert that circle into
NURBS (Note. If you have other modifier applied before
converting into NURBS you'll need to collapse the stack
by clicking the collapse button.).
Important note: when
working with NURBS its best to have "force 2-sided"
turned on, unless you want to be flipping normals on
every 2nd surface, right click Perspective text, select
configure and turn on "force 2-sided".
5.
Click and attach all the circles in any
order, this is needed in order to do any surfacing with
NURBS Still in the NURBS modify panel, open up the
surface rollout, click cap and select the first circle
(the small one at the top of the bat). This should
create a flat surface over that circle as shown in figure
1.4 |
 Figure 1.4 |
|
6. Here comes the real surface, still in
the surface rollout click u-loft then click on the top
circle, then 2nd from top, then 3rd from top, and right
click to stop the u-loft process there. This should now
look like figure
1.5 |
 Figure 1.5 |
| 7. Now zoom out and do the same For the 3rd, 4th,
and 5th circles, and again right click to stop right
there, and it should look like figure 1.6. The reason behind not
doing this in 1 swift u-loft is because u-loft works
that it fits a smooth surface along the u-loft For a
more organic look, there fore sharp corners can distort
the whole u-loft surface. |
 Figure 1.6 |
8. By now you should understand how
u-loft and cap work, so finish off the model by
u-lofting the rest of the shapes, and putting a cap on
the bottom circle, and the finally result should look
like figure 1.7. If it doesn't look right, here is how you
modify every step you used in creating it in real
time... Still with the object selected in the modify
NURBS rollout, click sub-object and select
curves , here you can select each curve and
scale/move it any way you like and the surface will
automatically be
updated. |
You just created a baseball bat! not
only a baseball bat but a NURBS baseball bat
:).
 Figure
1.7 |
| |
|
 |
|
Personal Use Only |
|
|
|
|
|
|
Sponsor
New Video Tutorials
New 3d Models
Donations
|
Support Our Site!
|
|
|
Donat-o-Meter Stats
|
| December's Goal: |
$15.00 |
| Due Date: |
Dec 31 |
| Gross Amount: |
$0.00 |
| Net Balance: |
$0.00 |
| Surplus: |
$-15.00 |
Who's Online
19 user(s) are online ( 5 user(s) are browsing Tutorials (Folder)) Members: 0 Guests: 19 more...
New Members
|