So you have modeled that sweet car? But can't seem to get the paint material
to look good? Well pay attention, this is for YOU! :)
Keep in mind, there is always more than one way to skin a cat (hah!), and
this is by NO means the only way to get a good looking paint material. It's just
one of the methods I use. (yes, I use more than one method)
First, we will start off with a Shellac material, and set the color blend to
50 (which is 50%). Shellac material lets you set a "base" material which will be
the main material, and a Shellac material that is a second material to go on top
of the base material. There are many uses for a Shellac material, in the case of
car paint, the main reason is so we can give our base material a very crisp
highlight, and the shellac material with a softer highlight (and change the
color of the shellac highlight).

Go into the base material, change it to a raytraced material, and lets change
the diffuse to a moderitly dark red color. Also change the specular level to
around 125, the glossiness to about 70, and check 2 sided. The base material
will be the main color of the car.

Now click the box next to reflection

select falloff, and change the falloff type to Fresnel. Fresnel falloff
changes the material with relationship of the angle on the object. The greater
the angle, the more the material is changed. In the case of reflections, the
greater the angle, the more the reflection. If you get eye level with your car
door infront of the door handle, you will see some reflection, but if you move
by the front of the car and increase the angle at which you view the door, you
will see even more reflection. Fresnel falloff is a way of simulating real world
reflections.

Go up a level (to parent) untill you get back to the Shellac parameters.

Click and drag the base material (raytrace) down to the Shellac material,
check COPY, and select Ok.

Well? It's a start. Keep in mind, the angle of your lights and camera (also
what is in your backround) will greatly effect the look of the material... as
it's reflective. :-)

In the Shellac parameters, click on the Shellac material and change the
glossiness to about 40, which will give if a softer highlight. It's getting
there!

Change the specular color material to speckle and change the size to about 1
(will be different for different scale models), and the colors to white and
orange. In doing this, we can simulate paint flakes. This speckle specular part
of the tutorial is just another option for the paint, just to add realism. You
can totaly do with out it, it's just an extra.

You can see this makes the car paint seem like it has small flakes in it now!

And now for that color shifting paint! In the Shellac material, lower the
glossyness to about 20 (to get an even wider spread of the 2nd specular
highlight) and change the specular color to what ever color you want!

and check it out!

Change the shellac highlight color around, and change the diffuse color of
the base and shellac materials to anything that suits you!


Have fun! Change settings and find out for yourself what changing other
parameters can do! For instance, try a falloff material for the diffuse color,
and change the values around!
© Daniel Buck