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Tutorial written by for . (For any questions, feel free to
contact me)
In this tutorial
you will learn how to create a 2D radial array (slightly
more complex Then the common 1D array), the purpose of
this tutorial is to familiarize yourself with max's
powerful array tool. |
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1. Create a scene that looks similar too
figure 1.0 (
A cylinder with a single cone on top of it). For this
scene I used a cylinder with a Radius of 95 And a height
of 6, for the cone I used Radius1 if 4.0 And radius 2 of
0 And a height of
32. |
|
 Figure
1.0
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2. Once you have this simple scene
completed, Click on the cone Then click the
"hierarchy"
button. Then click the "affect
pivot only" button. And move the cone's pivot to the
center of the cylinder, as shown in figure 1.1, once the pivot point is
in the center, uncheck the "affect pivot only" button
(its important you do
not forget this, otherwise only the pivot will get
arrayed). |
|
 Figure 1.1
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3. Now select the front viewport,( this
is also important since the array determines the axis's
according to the selected viewport). From the front
viewport click the "array"
button. Note: You may skip steps 4-5 And copy the
settings from figure 1.2, if
you do not wish to know what each of the settings
does.... |
4. Still
in the array transformation screen, click the small
arrow near Rotate to change the rotate value to
totals instead of incremental, And Then change the Z
axis value to how many degrees you wish for the cones to
be arrayed, For this sample I used 360, so that the
cones would be arrayed throughout the entire
cylinder. |
| 5. Under 1D
count, change the the amount too 40, or your desired
amount (slow computers might want too use a slightly
lower number). This count value is the amount of cones
that will be arrayed around the cylinder in only 1
degree, the degree from witch the viewport is
selected. |
| 6. Since we are
doing a 2D radial array, check off the 2D radial button,
change the count too 5, for this scene, this will be the number of rows of 1D
array we will have, Then change the Y value too 11,
(this is the distance between the cylinders going in the
Y direction. Now your settings
should look just like in Figure
1.2. |
 Figure 1.2 |
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Click the OK button, And
like magic you should see an array that looks just like
in Figure
1.3
Now just play around with
some settings, see what you can do with the power of
array :). |
Figure
1.3 |
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