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Ray water |
Tutorial written
by for . (For any questions, feel free to
contact me)
1. In
the top viewport create
a box, the size of the box does
not matter as long as its big enough to see the details,
and name it "water" or any name that suits you. (Note:
you can create a patch grid, nurbs surface or just about
anything since this is basically just material
editing). |
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2. Add
a camera or just adjust the perspective to a good view
of the water.
3. In
the top viewport create a couple of primitives and move
then so that they are half way inside the water, and
make sure you can see them in the perspective or camera
view.
4. Click on the material editor
button , In any
default material slot change the diffuse color to the
color of water. I used a navy blue, red:68 green:49
blue:139.
5. Still
in the material editor open the maps rollout, click on
the reflection map, then select raytrace from the list
of new maps. Click on the go to parent icon
to return the the main
material. In the maps rollout change the reflection
amount to 30. Apply the material to "water" and render.
It should look something like
this... |
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This does not look
very realistic... Therefore we will create some waves to
distort the reflection and add some realism.
6. go back to the material
editor and open the maps rollout, click the
bump map and select noise from the list of new
materials, leave everything as default except this...
open the noise parameters rollout and change the size
until it looks like waves. I used 45 but it can be
different For every scene so you will have to play
around with it a bit.
7. Click the go to parent icon , apply the material
to "water" and render the scene again. Your image should
look something like this... |
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| This looks a little more realistic, even with no
light effects. This concludes the tutorial For creating
raytraced water. But you should go beyond this point,
try changing opacity For the water, add a sandy bottom,
or just add a background some lights and a more complex
object as I did.. (Note: I used the same settings of the
water as I showed you in this tutorial, the reflection
from the background and light from a low angle made it
look total different :) |
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