Free 3ds Models | 3ds Max Plugins | Free Video Tutorials | Texture Links | 3d Studio Max | Free 3ds Max Tutorials | 3d Links | Game Ready Models & Files
Login
Username or e-mail:

Password:



Lost Password?

Register now!
Main Menu
Advertisements
Game Content Packs
GameShapes.Com | Game Content Packs

Creating a Drilled Brake Rotor
by Daniel Buck
http://www.danielbuck.net/

The most obvious way to "drill" the holes/slots into brake rotors is to use booleans. I personally don't like Booleans much at all. This tutorial will outline the method I use for modeling brake rotors.

In the Left viewport at coordinates 0,0,0 create a donut spline (shapes/splines/donut) You may want to increase the interpolation steps for a smoother curve. (I used 30 steps)

I put Radius 1 at 85 and Radius 2 at 50. use whatever suits you.

Now create 4 circle splines as shown in this picture. I used a radius of 2.5. You don't have to use circles, you can use any shape you want, circles are the most common.

Select the 4 circle splines and set their center point to coordinates 0,0,0. (specifically, the Z axis) Do this by going into the hierarchy tab, clicking on "affect pivot only", then open up the "Move Transform Type-In" dialog, (right click on the "select and move tool") and type 0 for the Absolute:World Z axis.

This will let all the circles rotate around the same point. very handy for the next few steps.

Rotate the circles (I used 5 degree increments) to something like this:


With all 4 circles selected, use the Array Tool (Tools/Array). and rotate them on the Z axis by 360 degrees, and a 1D count of 12 (or whatever you prefer).

You will end up with something like this:

Convert the donut to an editable spline and attach all the circle splines together into 1 spline. This makes them all one object.

Now just use the extrude or shell modifier, and you have a brake rotor! I extruded with an amount of 2.5


The possibilities for circle patterns (or other shapes) drilled into the rotors is quite vast, try different patterns to give each one of your vehicles a different look. :-)

© Daniel Buck

Used with permission. Max-Realms.Com

Recent 3d Renders
going to war.png
2008/11/11 14:04
Renderdude
overkill.jpg
2008/10/8 7:52
Razoorsharp
mifgt.jpg
2008/9/29 19:24
Renderdude
ffg test for game.png
2008/9/29 19:05
Renderdude
coke head.jpg
2008/9/29 18:45
Renderdude

Advertisements
Personal Use Only


Sponsor
Visit Novedge for 3ds Max!
New Video Tutorials
New 3d Models
Donations
Support Our Site!
Make donations with PayPal!
Donat-o-Meter Stats
December's Goal: $15.00
Due Date: Dec 31
Gross Amount: $0.00
Net Balance: $0.00
Surplus: $-15.00

Donations
Who's Online
18 user(s) are online (2 user(s) are browsing Tutorials (Folder))

Members: 1
Guests: 17

mhg, more...
New Members
racing271201 2008/12/4
headshot 2008/12/4
cadduser367 2008/12/4
kerrihenderson 2008/12/4
mikeomatic 2008/12/4
loz 2008/12/4
Abaddpm 2008/12/4
shah4u 2008/12/4
CompactDisc 2008/12/4
bk_werbung 2008/12/4
 ©2003-2008 by David N. Goodman. MaxRealms, Max-Realms, Max-Realms.Com and any variation including the pronunciation of "Max Realms" are legal trademarks. All Rights Reserved.