Creating a Wheel Part1
by Daniel Buck
http://www.danielbuck.net/
This tutorial will be how to make a wheel, particularly a classic
rally wheel. Part 2 will be a 5 spoke "muscle car" wheel.
Here is what I am using as a loose reference:

Start off with a tube:

and from the top view create the outside rim:

All I am doing is selecting all the vertical edges and using the
"connect" tool to add more segments, then moving them where I need
them, then scaling in the middle section to create the dip in the
middle. Lastly, chamfer any edges that need to be crisp, and put a
use meshsmooth with 2 iterations .
You'll end up with something like this, the outside rim of the wheel:

Now we move on to the center cap. Start with a cylinder directly
in the middle of the wheel rim, and follow along:

| Start with a cylinder of 25 sides
around, and turn it into an editable poly. |
 |
| Delete the back side of it so you have just
have a circle. |
 |
| Extrude out (or shift scale) the outside
edge any way you like until you have a shape something like
this: |
 |
| Move the rings of edges out until you have
a bowl shape: |
 |
| Chamfer 2 rows of edges, and extrude them
inward just a tad: |
 |
You'll end up with something like this:

Now we'll start on the inside rim:

| Same as before, only start with
a tube this time, and delete the back side. Add in a row of
edges towards the center a bit: |
 |
| Move the outside edge back, and chamfer the
middle row of edges. |
.gif) |
| move the new edge backwards |
 |
| create a new 2 new rows of edges |
.gif) |
| Select and delete some polygons to create
your holes in the rim |
.gif) |
| Chamfer the row of edges here to get a tight corner (when
smoothed) |
 |
| and apply a shell modifier with about 3 height segments (go
crisp up the edges) |
 |
Apply your meshsmooth, and you'll have something like this:

There you have it! A nice older style rally wheel :-)
© Daniel Buck